King’s Quest started a slew of similar games, many from Sierra. Pointer control in gaming was unheard of.
#Myst trilogy point and click drivers
The Apple Lisa had come out a year beforehand, and Microsoft’s first PC-based mouse drivers were ever newer than that.
![myst trilogy point and click myst trilogy point and click](http://www.cubed3.com/media/2017/October/Myst02.jpg)
This was 1984, and Windows-style graphic interfaces using a mouse were still in their infancy. It wasn’t quite point-and-click, as all the inputs were done via the keyboard. Different areas of the picture provided clues, and Graham’s actions were animated as he did things like pick up objects or opened doors. In King’s Quest, you watched as the little protagonist, Graham, walked from one place to another. For the very first time, the illustrations that accompanied the text were more than just static pictures. What King’s Quest did for the text adventure genre cannot be understated. Roberta and Ken Williams’ company On-Line Systems pumped out a few similar games in the very early 80s, before rebranding themselves as Sierra On-Line and producing the first interactive graphical adventure game. It was the birth of yet another branch of story-based games. He agreed, and together they created a game called Mystery House-a text adventure game with some basic line-art graphics to illustrate the locations. She badgered him to turn her dream into a reality. Roberta had no programming experience and no real desire to become a coder, but she had a husband that was.
![myst trilogy point and click myst trilogy point and click](https://gazettereview.com/wp-content/uploads/2016/04/myst-cover.jpg)
In 1980, having played Colossal Cave Adventure (see part two of this series), she was convinced that the game would be a lot more fun if it was illustrated. Fair enough, but gaming owes a huge debt to this creative woman. Roberta Williams is probably someone you have never heard of.